Aleph



Welcome, traveler!



Aleph is an RPG styled in the fashion of RPGs of yore, back when gameplay was challenging and engaging and health did not automatically refill itself just by standing around. The primary inspiration for Aleph stems from the old Ultima games with a splash of Final Fantasy, Baldur's Gate, and some other timeless classics.






Thursday, March 22, 2012

It Has Begun!

Last week, the earliest Beta version of the game was released to a small group of testers, and so far there has been a lot of great suggestions and feedback and a small number of bugs found to squash. I have a nice, lengthy Changelog which is accumulating more items each day, which is satisfying to me.
There haven't been many bad issues, and only a couple of relatively minor graphical issues. One of the troubles, naturally, was early game balance and players being eaten to death by cows and wolves, so I made changes in that department. I am making a brand new Intro/tutorial sequence that I hope is engaging and interesting as well as informative. I just recently finished creating the big bad guy for the game, and I am pretty pleased with how he came out both art-wise and mechanic-wise.

I am working to fix what bugs I can and continue to add more content into the game, while my Coder-At-Arms fixes the more insidious bugs and diligently upgrades the existing code (he already removed the load-times even on crappy systems like my ancient laptop between maps). I am going to release 1.1.0 to the same group of folk testing the 1.0.0 version, and then I am going to focus on bigger additions to the game after, and then start including more testers. I set up a small, off-site forum for testers to post their suggestions, bugs, and balance issues, and I am pleased with how its working so far.

I am also in the process of setting up an official website, ultimately where the finished product will be purchasable to non-backers, and contain all sorts of information and other goodies. I will be sure to inform everyone when the site is ready.

This update will be a short one because I have a lot of work ahead of me and I want to get to it! Have a great weekend everyone!

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